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Football Manager 2011 English.ltc.rar
Rare unveiled work on Xbox Live avatars, Viva Piñata: Trouble in Paradise (the next game in the Viva Piñata series), and Banjo-Kazooie: Nuts & Bolts in 2008. Made by the core team that developed the first Banjo-Kazooie,[51] Nuts & Bolts received significant criticism from players due to its focus on vehicle construction rather than traditional platforming.[52] Though generally receiving positive reviews, the company's games for Microsoft sold poorly and Microsoft decided to restructure the studio at the end of the decade.[53] In March 2010, Rare opened a new facility at Fazeley Studios in Digbeth, Birmingham.[54] Later that year, Microsoft confirmed that Scott Henson, a developer who had worked on the hardware and software designs of the Xbox 360 console and Kinect for Xbox 360, replaced Mark Betteridge as studio manager and announced a focus on Xbox Live avatars.[55] Rare also shifted their focus to Kinect.[56][57] According to Henson, "Kinect will be the main focus for Rare going forwards as it's a very rich canvas. This is just the beginning of an experience that will touch millions of people".[58] Rare's first Kinect project, Kinect Sports, was released in November 2010. Originally titled Sports Star, a more-complex sports simulation game, the game was streamlined into what Microsoft executive Don Mattrick hoped would be the Kinect equivalent of Wii Sports. According to a former Rare employee, the team was worried about the game during its development because of Kinect's limitations.[57] Its reviews were average,[59] but it was a commercial success, selling three million units by May 2011.[60] Rare and BigPark, another Microsoft studio, collaborated on the development of a sequel, Kinect Sports: Season Two.[57] 2ff7e9595c
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